Friday, January 28, 2011

Mobile Learning January 22, 2011

iPad demo by Jeff

The 2010 Tech overview - CBC - Q - 2010-12-27 Stephen Dorff (but we’re actually listening to Clive Thompson 0 - 17:10)
  • The iPad - mainly for consumption??
  • GPS everywhere and augmented reality??  
  • Net neutrality?? everything travels at the same speed
School Policy - how does your school handle Mobile Devices???

School Issues - what are they?

Socialization:
  • digital divide,
  • distractions,
  • parent pressure,
  • bullying

Take notes!
  • Facebook and the teacher - Q - 2010-12-21 Andrea Martin (but we’re listening to the first few minutes about Facebook and teachers). Ian Grunwald in Wpg // Anthony Marko in Hamilton


What do you think?? - pair/share/report

Technical
  • security,
  • IT support


PD and access
  • teacher PD - technical and pedagogical (teaching, learning and assessment and reporting)
  • filtering or educating


Education - What are we heading for?

Our Digital Future: Jobs of Tomorrow (TVO - The Agenda)

Research

How do we figure out what works and what doesn’t?
BTR podcast - An Interview with Researcher and Teacher Victor Fitzgerald - Apr 08,2010 (12:00 - 16:00)
Marguerite Koole - ways to consider this “balance between the controls and constraints of social technologies and the needs of distance students.”

Figure 1. The FRAME Model
The device aspect (D) refers to the mobile devices and their physical and functional characteristics. The learner aspect (L) refers to the learner's cognitive abilities, prior knowledge, memory capacity, values, and motivations. The social aspect (S), describes social rules governing conversation and cooperation among people. When a learner interacts with a device, characteristics associated with device usability (DL) become significant. These characteristics include portability, information availability, psychological comfort, and satisfaction. Within this model, the interaction learning intersection (LS) is strongly social-constructivist in nature. As learners interact with others, they can become part of learning communities, giving and receiving feedback and building understanding. The cross-over between the device and social aspects results in social technology (DS) characterized by networking and collaborative tools. In balance, the three aspects (DLS) can function as a filter through which the learner can assimilate information environment and locate solutions to their unique problems.

These are a few of My Favourite Apps

Dragon dictate
Dragon search
Dictionary
Instagram ??
Angry Birds?
Veggie Samurai?

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